So I looked into it and used a video I found that uses constraints on the Z axis to keep the player aligned to the ground, but when working with the Edit Object - Track To, actuator, it locks all movement no matter what I do.
I can’t find any fix or work around besides: Learning a new way to have camera relative movement or not use constraints to align the player to the ground. If anybody knows how to fix this, I’d really appreciate it.
The type of game I’m making is a 3D platformer.
Here’s a video (Thanks to you guys for your help too!) https://www.youtube.com/watch?v=awAfU5l6FH8