I am trying to follow a tutorial in the book Mastering Blender which tells me to change the collision radius of the armature so the character doesn’t sink into the floor. When I change the radius size above 1, as soon as I start the game engine, the character will shoot off one direction. Any help?
Problem: Probably you have both the Mesh and the Armature set on Dynamic, so when you start the game the objects beying in the same place fly away.
Solution: Set the Mesh Physic to No Collision, that’s how you should do it.
Hope this helps you, if not please post your .blend so we can better understand the problem.
Thank you! That seemed to have fixed the problem
Nice, glad I’ve helped you =)