Thank you! Yes, sometimes i just model something without to much care about it. For a fine movement it would need a bit of a change here and there to avoid intersections etc.
Thank you very much for kind words!
Thank you for your comment! There is always room for improvement. In the end i was fighting with myself because my idea was to add a pose to the character and at least a face with opened helmet. But at some point i just wanted to finish it somehow^^ because i had enough from this project. Will try it with my next character.
Thank you very much for your comment!
Thank you for you like!
That’s extremely badass!
wow! so cool!
put it in some epic environment!
I could image a new tv series!
Elite class interplanetary engineer.
sick- that looks functional and menacing.
This is awesome! Thanks for sharing.
This is fantastic and inspiring! It looks better than most work that comes out of the studios these days.
Speaking as a Blender newbie, how much experience do you have, and how long did this take you to model?
Any chance of some wireframes?
Great work, congrats.
stunning!
whats the workflow?
Cool work !
Thank you! Im around 10 years in the industry. Started as 3d Artist and switched to Character artist later.
Too long for me, i tried some new workflows and was not very happy about my decision in the end :). I did base sculpt first what i think was not very needed. Better would be to start with final clean mesh modelling just after very rough sculpt.
I think around 1 month to finish, but i did not worked 8 hours daily on it. So maybe 4 hours a day.
Yes, but in the moment i’m very busy. I hope to reach this after at some point. But it’s not very super clean, i was just concentrating on the look.
I sculpted the rough forms and shapes first. Then made a clean lowpoly with bevels and subd by using the sculpt as reference.
I urge you to make a tutorial of this or anything you make @Woolfy13 im sure many ppl will agree. If u already have something let us know