Created in Blender and rendered with Cycles Engine.
-Modeled entirely from vertices for accurate topology, No sculpting.
-Clothing materials and shaders made using the ClothWeaver addon (https://clothweaver.com).
-Hair created with particles and grooming. Sides and back of Hair mass created, bangs were individually placed and brushed.
-Body Rig utilized Blender’s ‘Rigify’ addon.
-Facial rig was manually created. No Drivers, shape-keys or blend-shapes. All manually weight painted; faster to setup and much easier to troubleshoot if changes need implemented.
Really nice! I think you nailed it pretty well - translating from 2D to 3D is very challenging. You realize what kind of bloody murder 2D concept artists get away with
PS i see you use Rigify. I made an addone which allows you to save custom MetaRigs so you can reuse them from the add menu. It can also save Rigify Rig Settings.
This is amazing, but in the images where the mouth is closed, she looks kinda like a Dr. Seuss character in a Netflix adaptation, ngl. Still great, though, and if I’m being honest, I would love to see what the show would look like in 3D. Just imagine all the characters and all the scenarios and events are still the same, but everything is 3D. This is really cool.