Ooooooohhhhh… I want that for Blender
How would one implement something similar in Blender, I wonder…?
with bullet and a biomechanics/ai system like they use… for sure not easy… 
yes, this would be really great to have for doing animations!
Yeah, i read about that on CGTalk. Pretty amazing stuff.
LOL, That video was great. They use the euphoria engine in GTA4.
Joe
something like this is done as an ogre3d summer of code project:
http://westine.googlepages.com/
it’s not entirely the same, but it’s close 
btw: this euphoria stuff isnt that new, seen it about a year ago
also, check this stuff i found, pretty much the same stuff as euphoria:
Developing Controllers for Biped Humanoid Locomotion: (also includes source-code)
http://www.ipab.inf.ed.ac.uk/slmc/SLMCstudprojects/MSc2004/YarivBachar.html
also, this site seems to have quite some info/papers on in this area:
http://www.cs.ubc.ca/~van/papers/
(including a java applet, showing a 2D example: http://www.cs.ubc.ca/~scoros/JSimbicon/Simbicon.html)
Check this out, and compare it with “NaturalMotion: Euphoria”
http://www.cs.ubc.ca/~van/papers/2007-siggraph-simbicon.mov
It certainly is not. It is nowhere near close. It’s a nice start, but there’s a long way to go.
Good for you.
Me, I reckon euphoria looks very impressive.
When I worked at Criterion Studios the natural motion guys did a presentation. This was a few years ago now, but what impressed the most was not just the technology, but the attitude towards performance (as in acting) and focusing on the artist being able to “direct” the action.
Although the simulation was clever, the tools for you to coach it to do what you wanted made it really sing. BACK then it was heavily ordered towards film work, with the linear mocap --> simulation–> mocap pickup and tweak and tweak as you go
This move to realtime games performance is really impressive stuff as it looks like they’ve really nailed mixing and matching behaviours with simulation.
if you look around the website you can download a learning version
wow!
I just asked them for a bid! I WANT THIS SOFTWARE!!
Hope they have indy licenses, i can make some real money with something like this!
Great find, thanks for posting this!
Those guys are actually developing a game… Really amazing stuff… here’s 2 trailers from a dutch xbox site:
http://www.xboxworld.nl/media_file/2099?displaymode=popup
http://www.xboxworld.nl/media_file/2100?displaymode=popup
BTW… that is ingame footage apparently! (just noticed there’s a little clip on the page first linked here as well hehe)
Looks niiice! I have fiddled with a previous version of endorphin, but I didn’t invested much time… But this euphoria is amazing, as it is realtime! I wonder how many characters can it simulate simultaneously…
I think you can’t download euphoria, only a Endorphin LE…
that’s lovely
its used in the new GTA 4. Grand theft auto is now realer than ever.
Just a thought… I have this thread running on programs like Antics, Moviestorm and iClone and the integration of their concepts into Blender (and CeltX on a side-note). Maybe it is time to look at character behavior simulation in Blender! Both in liquid, hair, soft and rigid bodies, and cloth, Blender now has features matching or surpassing many of the high-priced 3D packages out there, and demolition is on its way. Once muscles are added, maybe creating fully simulated characters is the next way to go.
Anyone know how to kickstart that kind of development (I am not a developer)?
Anyone know how to kickstart that kind of development (I am not a developer)?
Give the programmers some money so they can quit the day jobs and just focus on blender ![]()
I need this! I WILL DOWNLOAD IT!
FOR THE WIN!
It is also going to be in the next Star Wars game. I saw them doing demo videos using it by tossing storm troopers in a pit and you could see the troopers try to save themselves by grabbing on to a crossbeam and even each other.
This is very empresive… and that’s an understatement. I like the way they ridicule rag doll physics.
Wow, thats insane! Seriously beautiful really, and totally incredible(running out of adjectives here). I didnt realize we had software that could do this kind of thing, now Im seriously curious as to what else we can do.