Here’s an experiment with an external renderer. The chess was modelled in Blender, then imported into Cinema 4D (free from PC Format magazine). The picture took 3 days from the start of modelling to the final render, including time to learn Cinema 4D.
Any comments, suggestions? I was thinking of maybe adding some other objects, though I don’t know what exactly, yet.
Wow, that looks great with the reflections and refractions and all. It is amazing how an external renderer (raytracing) can add so much realism to a picture.
I’ve seen plenty of renders of chess boards, but has anyone taking a picture from a very small spot on the board looking up at the figures. I think it might be neat to see what it would look like for an ant on the chess board.
I LOVE the pieces. I have always tried to replicate the glass effect. But now I’m learning Virtua Light, so hopefully I’ll be able to do realistic glass eventually.
Jorx
Like S68 said, you’re missing a proper background and there seem to be no shadows… does 4d do caustics because you might want to add some of them too. I like the bottom of the see-through models a lot (the pinkishness)! The blur makes it look better, just try and have focus it on SOMETHING :-? .
nice render.
WeWa
Stefano:
the pieces are reflecting/refracting the scene around them, nothing else: the other chess pieces, the board, the… um… not too well looking floor, and there is also a blue sky, which you can’t see. I had to make that to have better reflections.
WeWa: Cinema 4D doesn’t do caustics, but its renderer is more than adequate for me for now (especially compared to Blenders’ ). As I said I’ve only used it for a few days, and I haven’t figured out why it doesn’t render the shadows yet (it should). The pinkish stuff is the red fuzzy fabric at the bottom of the pieces, showing through the glass.
harkyman: true, I think it looks more “photoreal” in the literal sense of the word. I’ll try to fix it up, so that the focus is better.
Thanks for the comments, I’m going to try posting a better version soon, especially replacing the floor with something else, I’m still not decided on what, though (anyone have any suggestions?)
OK, here’s a newer version, the floor was changed, and also the DOF, so that only the back of the board is blurred, the larger part at the front isn’t.
There is also a newer non-dof version, where the lighting was also changed, and there are now soft shadows (there were before too, but pointing away from the camera).
If you can’t see the shadows, load the older pic, and then the newer one, and step back and forth between them, you should see the shadows in front of the black pieces. The light pieces barely cast any shadows.
Zsolt: newer versions are great! The DOF looks better this time and the floor is much improved. Maybe a little bit more of a bump on the floor though? Seems seems to be flat.