Well, I’ve been working on a chess set for about a week or so now. After almost three years of messing with Blender, this is the first serious project I’ve started. My modeling experience before starting this was negligible. Anyways, this is what I’ve got so far:
The models are all based off of reference pictures, so please refrain from praising my artistic ability.
The king was the most difficult so far, as I had trouble figuring out how to model the cross/crown thingy after creating the base of the piece with the spin tool. There is one geometrical oddity in the model that subsurf doesn’t like, but fortunately it’s too small to be very noticeable.
I’ve spent a total of at least several hours so far attempting to model the bishop, but everything I’ve tried has resulted in failure. Modeling with the spin tool, then using booleans on it and a wedge mesh seemed promising, but the geometry was way too messy for subsurfacing, so that didn’t fly. If anyone has any suggestions regarding this, I would appreciate it.
I also expect the knight to be difficult, but I know I’ll definitely have to use a different technique. Probably have to go with the sculpt tool. I expect it to actually be somewhat fun, as opposed to the pure aggravation I’ve experienced with some of the other pieces.
Also, I really, really, need more reference images for the knight. Preferably, a side, top, and front view. If anyone has any, could find any, or would be willing to make any, I would also greatly appreciate that. I myself do not have a chess set, so it’s somewhat difficult for me to take a picture of one. Perhaps I could go to the park and kidnap a knight from some of the old men playing chess. Dunno, maybe they wouldn’t notice.
Oh, and of course I’d appreciate any comments/criticism/profanity-laced insults.