Hi Guys!
My last work, “Chick”.
Render with Cycles.
Scroll down for see the making! :ba:
Hi Guys!
My last work, “Chick”.
Render with Cycles.
Scroll down for see the making! :ba:
This looks amazing; especially the shaders! Looking forward to seeing the “behind the render” :yes:
Great job! This is amazing. I love how cute he is!
fantasic, you’re use of particle systems is brilliant inspiring. 5*
Genial! it looks really cool man, can’t wait to see the whole making of
The Making part 1:
The body wire.
The model has a lower volume to compensate with hair.
The hair:
Two systems, head and body.
Children = 500
Steps = 3 (all memory I have)
Memory usage 5,5 gb… :no:
Render guides:
The hair direction is very important.
With the new “curve” options you can drive the roughness and clump very easy!
MAKING PART 2
The legs!
I started with a common geometry… but… in the end dyntopo wass better.
The beak!
The model is poly by poly, with a simple multiresolution deformer.
Vertex groups!
The hair is controlled by groups.
The body is using the head group… but inverted!
So fluffy! The particles in the air give it a slight rough fell, so nice
Lovely - only thing I wonder about is the thickness of the legs and feet - I have chicks we got here, and they are very thin there - but this of course might be older than what I have here. Thanks for sharing the making of too!
so fluffy :3
did not think it was possible to do that with cycles !
but it does look very nice indeed!
wish there was a way to make feathers like that ! LOL
happy cl
Hi Ricky! Nice to see you again! you’re welcome!
I share with us the viewport!
Thanks for the comments!
Man your chicken is pretty credible, you bird is very realistic for my, I don’t understand why some times some excellent works are unnotice, where the people put his effort to made all 100% to the scratch with this tool… you have my 5 stars.