hey guys, a new ship (finally) after alot of failed designing, and is part of my Frigate making 2 weeks. it is also intended to be reasonably low poly.
hope you guys like it! ( i also intend to add cargo drones to help with mining and cargo hold)
Its U. its your attitude, im sorry, i can’t stand it. Your a noob like us, and u perform like a King Pin.
No offence, im sure your a nice guy, just relax a little.
You know what i mean. Your not stupid. I would like to work with you, but your attitude at times, actually, most of the time, throws me off. Just come down a level, and im sure we would get along great. But, hey, who am i to judge?
If I may offer some assistance, I would suggest detailing the hull texture a little better. The best way to get major detail, with minor work (esp. on a ship or large metal or concrete structure), is to add simple hull segments (lines) to the texture, primarily square shapes, few diags. Make sure the lines are doubled, one light line, and one dark line; the light line for highlight, the dark line contrast, (this gives the texture the illusion of depth), but only add a partial light line, (i.e. If you draw a box, only add light lines to the top and right sides of the box on the inside, and so on).
Also, you might want to get an image file converter to change the file from .tga to .bmp and back once it’s finished. It’s always best to work with bmp’s when editing pics, that way when you’re done (editing) it retains it’s colors when you convert it back to a .tga.
pic #1 is a simple grey patch, pic #2 is the same gre patch with hull segments (lines) added.
This is one of many ways to add more realism to a model.
Also, simple resizing of the pic, or adding a third medium colored line (to the other side of the dark line), can add a distortion affect (bumps) as in pic #3.