Chimera


Hi everyone, this is my new sculpture project. For the first time I have used Blender 2.8 entirely. The textures are all procedural because I am too lazy to do the mesh retopology.



I also tried a lighting alternative.


And this is only the output of glossy pass for the shading (toothless style).


For the reference I used a concept by Bobby Rebholz www.artstation.com/artwork/3bv0J.

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I featured you on BlenderNation, enjoy!

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