Hi everyone, this is my new sculpture project. For the first time I have used Blender 2.8 entirely. The textures are all procedural because I am too lazy to do the mesh retopology.

I also tried a lighting alternative.

And this is only the output of glossy pass for the shading (toothless style).

For the reference I used a concept by Bobby Rebholz


I featured you on BlenderNation, enjoy!

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