Chinese Dragon [animation]

Hi Friends!

I’m using Nomadsculpt lately and trying to add it to my workflow to speed up process of sculpting.
The character is a Dragon, I firstly blocked it out on Nomad, then exported it as glb and imported it in Blender. I was asked to animated it and I was thinking to rig it as a snake or to add multiple bones to his spine to make it move like this. I then thought: but why creating a rig like this when there is the wave modifier that can create this wavy effect?? lol so,here is result. I know it could be better, I have to experiment more with this , but I think it’s worth sharing :smiley:
Let me know any feedback and if you think there could be a better option to make it!

Cheers!



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Extremely cute! Nice animation!! :smiley:

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thank you, glad you like it! :smiley:

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Very nice model and animation . :smiley:

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I featured you on BlenderNation, have a great weekend!

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Yay! So happy :slight_smile: Thank you Bart

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thank you share

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Looks beautiful :slight_smile:

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Cute! Interesting that you didn’t use bones for this. Was this rendered in cycles or eevee?

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Hello! :slight_smile: It’s eevee ! Clouds were looking better in Cycles but was taking forever , so I choose Eevee render to speed up process! Thanks!