I’m using Nomadsculpt lately and trying to add it to my workflow to speed up process of sculpting.
The character is a Dragon, I firstly blocked it out on Nomad, then exported it as glb and imported it in Blender. I was asked to animated it and I was thinking to rig it as a snake or to add multiple bones to his spine to make it move like this. I then thought: but why creating a rig like this when there is the wave modifier that can create this wavy effect?? lol so,here is result. I know it could be better, I have to experiment more with this , but I think it’s worth sharing
Let me know any feedback and if you think there could be a better option to make it!