Thanks for the info. Learned something again. I always had the impression that Hard Ops and Boxcutter were Jerry / MasterXeon’s one-man projects. ![]()
That’s great. There are a few quirks on the Blender API side when it comes to Metal. The developer of ConjureSDF has recently submitted some issues to the Blender devs. Here’s an example. Hopefully those will be fixed soon.
OK. I hope you’ll consider color blending as well, as it can be a great aid in painting, texturing and sculpting once converted to mesh vertex colors. For example, black and white tinted areas (with a grayscale transition in the blend) can be used as masks in Sculpt Mode, and used as boundaries for painting / texturing.
I also hope nested / grouped shapes will soon be added, as that significantly improves modeling intricate shapes.
I’ve added Chisel to the Blender add-ons section of my Big SDF Thread, and I’m looking forward to following its development. ![]()