Learning, experimenting, exploring. My main interest is composition, so most complex models (architecture, etc.) are acquired assets both free and purchased. I generally use World Machine or Gaea for terrains. Most of my plants are from XFrog. Currently (2022) for scene setup and rendering I am using only Blender Cycles. Occasional post production in Krita.
Some old posts that didn’t add much to the thread have been deleted. The image in this first post is updated to reflect recent work.
The vegetation was created in Vue, which specializes in environments. Slab of rock modelled in Blender and sculpted with fine detail, then exported to Vue for environment and rendering. Vue has minimal modelling capability.
Nice work, crazychristina! Masking will help clean up blobby edges like that, but if you’re like me and hate masking, you can also just shoot extra pictures so PhotoScan understands the shape of the object better. In this case, I suppose it would be shooting from the top looking down into the urn. But of course retopo is also a totally suitable method, especially if it’s a step you have to do, anyway.
That urn was as high as me so I couldn’t get a decent shot from top down. However I guess the inside of the bowl is pretty straightforward, and I don’t necessarily need to model it anyway if it’s not in the final image of any scene I render.
There’s a great Matte Painting Tutorial at The Gnomon Workshop by Garret Fry, that uses Photoscan for some initial content. Mostly for Mari unfortunately, but the Sample Clip is worth a look.
Depends on the monitor - it’s too dark on one of mine but OK on the other. I haven’t calibrated them lately though, so not sure which one is closer to ‘correct’. But yeah, nighttime shot. Always tricky.
I’ve got my monitor on full brightness and all I can make out is the sky in the top right hand corner. Can you adjust the intensity of the sky or add a few more light sources and re-render please.