Christmas 2022 Animation WIP

Back to real world stuff so not much fun time. But for hobby fun and learning I will slowly upgrade this to the 1440p 60fps I originally wanted. I saw some problems with the video. Those will be fixed too.

Eevee and Blender 3.4

Lamp Shades
The translucent lamp shades use this simple shader which works well for Eevee.

Fire
It is a simulation but eevee rendering volumes is troublesome so I made a fire video with transparent background from it. Put that on a plane in the fireplace.

Fixing Shadows and Edges
Strange shadow FX were caused by contact shadows. Small bias regular shadows look better and more detailed too.
Overscan = 3%
Contact shadows off
Regular shadows 0.164ft, bias small 0.001 to 0.04

Custom Property Notes
I needed each customized clip to be a specific length to swap easily in a space in the video editor. Each clip has its own camera. To store the frame count info. I made a string custom property with value = number of frames for each camera.

Upgrade 60fps 1440p
Changing to 1440p is easy. Change it in the output panel. For 60fps each animated object must have its keyframes scaled by 2X. The angel camera moves by following an empty that follows a curve while the camera rotates with its own keyframes. Both must be adjusted. I’m investigating the timing of movies-on-planes like the fire. It should have the same visual speed as 30fps.

On future animation projects I might always work for 60fps and change Step on Frame Range on the output panel to 2 for 30fps. That way I could do 60 or 30 just by changing the Step.

QUESTION: Do I need higher quality video output for 60fps?

QUESTION: Would using Frame Range Step as above produce 30fps video that is the same as “built for 30”?

QUESTION: What is a good way to keep notes in a blend file?

QUESTION: Any advice about the speed of movie-on-plane texture like the fire?