Editing below image just for thumbnail purposes, please scroll down to the last post to see the most current images!
I’ve started working on a new character. The main goal, is to make a high poly char, and it’s low poly version in few stages, that is, first, sculpting high poly head, than the rest of the body, after that, making a low poly version of the head, and a low poly version of the whole body. At each stage, I may produce a “final” render, and compare low and high poly versions of the model (ofcourse, if I’m not going to make each render completely different in terms of lighting and background, which may happen, or I may do one render at each stage for comparison purposes, and second for fun… well see about that).
So far, I’ve got a high poly sculpt, which at the moment is being textured. On below images (they’re just printscreens from viewport), Chuck has no eyes, but they’re kind of fireballs, and showing them to you know would hide some of the sculpt.
So, next to do is fininish texturing the guy, and render him.
Sculpt is made with multires mod.
Any comments and critiques are highly welcome!