Hello everyone!
Here is my latest game-ready character project.
Given this was a project I already made back in 2021, I wanted to see how my skills have improved these last three years as a 3D artist (kind of a glow-up, y’know).
Also, I wanted to try to improve skeletal deformation using Drivers and Shape keys, which could, in term, even be used for muscular deformations.
The result below is already pretty good with only one shape key and what little polygons I had, and I think it opens the door for more complex muscular simulations that could easily work in a game engine.
As usual with this kind of projects, my goal here was to have as little polygons and texture sets as possible, without compromising visual quality as best as I could.
The design is based off a concept by Razvan-Sedekiah, which you can see below.
DeviantArt link
Modeling, sculpting, rigging, rendering, hair cards : Blender
Baking : Marmoset Toolbag
Texturing : Substance 3D Painter
You can see more renders on my ArtStation page.
Hope you like it!