Basing this model off a church in my home town (Rio de Janeiro, Brazil)
The model isn’t completely accurate, I used the reference as a guideline and tried to stick with the motif
Basing this model off a church in my home town (Rio de Janeiro, Brazil)
The model isn’t completely accurate, I used the reference as a guideline and tried to stick with the motif
You’ve done a very good job with your normals so far! I don’t see any flipped normals or weird points with shading, and that is often hard to do with shapes involving a lot of insetting and extrusion (as yours look like they do.) Looks good!
Thanks mate! I’ve been paying as close attention as I can. With all the minor adjustments it’s somewhat easy to lose track of things lol
Could you provide the name of the church, and a wireframe? Looks like a really clean model
This is the original building. I fixed the perspective later in photoshop.
I didn’t keep many of the details identical to the reference, just tried to keep things balanced. That way worst case scenario I can alter things once I’m done blocking out some meshes
wow, this is truly beautiful so far. I’m VERY excited to see the final result!
Thank you all for the support!
I decided to dust off the project. I’m back after a short hiatus.
UPDATE: Almost done with the meshes for the church. I also plan on making a very basic environment for the scene as well.
The model:
This is a quick mock up of how I’d like the finished scene to look: (Pardon the resolution)
I plan on texturing it using procedurals and making a short animation once I’m done.