I made this in my free time.Sculpting and texturing in Zbrush and Photoshop.Rendering done in Blender 2.80 using the new Random Walk SSS for the skin and the Principled Hair Shader for the hair.I might revisit the rendering process in the future
nice work !!!
fantastic work!
I featured you on BlenderNation, have a great weekend!
hey thanks!
Its OK, if you like really close likenesses in a portrait study of Peaky, plus really good skin, and great facial forms and detail. Other than those things, itâs OK ⌠really, really ok
Well thatâs just Peaky, I mean peachy. Great work.
Reduce the severity in the chick in the bottom area that goes to the chin and make the distance between the lower lip and the chin bigger i canât describe it in English corrected me that I was wrong.
i really would to give it a try but since you did itâs great i would have no interest unless iâm sure i can do better than yours get this photo also good for reference
Everything is greatâŚthe lighting, rendering, texturing, etc.
But that doesnât look like Cilian Murphy.
+1. Looks pretty good⌠but nothing like him, Iâm sad to report.
Well, Iâd say ânothing like himâ is a bit harsh, I knew who it was supposed to be just from the thumbnail. So itâs not that bad.
That said, looking side by side with the actor, the eyes, eyebrows, chin, nose, cheeks are all close-ish, but different. In particular, itâs overly symmetrical.
You were mostly going off this pic, werent you?
Iâd recommend you avoid using those kinds of heavily photoshopped and unnaturally lit promotional pics if youâre sculpting actors.
Portrait is not easy, and itâs a very nice render in any case. Keep practicing!
Is it Eevee render or cycles??
Nice work! I think likenesses are the most difficult to pull off when they are in a âneutralâ pose - since we almost NEVER see people in a âneutral poseâ - there is always at least a hint of an expression.
I kind of knew who this was when I saw the image, but the first thing that popped out at me was that the eyes are too dark. Cilian has striking grey/blue eyes. I also think that adding more âlightâ (sparkle or reflection) to the eyes would help. Much of the âlifeâ of the likeness comes from the eyes - which is why, at times, in movies and in photoshoots, a specific light (the âeye-lightâ) will be aimed at an actor or modelâs eyes.
Again, nice work. Creating a realistic likeness is a challenge that not many artists take on.