I have always wanted to do something like this with very fine modeling details! Impressive start, I will definaltey keep watching. Excited to see progress
Disney’s castle was based (loosly) on Castle Neuschwanstein in Germany. If you need more reference images for you work in progress, you can check out images of that. Great job!
Jimtuv: Thanks, but it’s only an average laptop, the scene is currently around ~180,000 vertices. Modron: True, but sleeping beauty’s castle is in Disneyland, and cinderella’s is in Disneyworld. stevecameron: Google image search ;), however there’s supposedly a poster of the blueprint, which I wish I had gotten. Also, I have a ton of reference photo’s I once took, with this project in mind. WiKKiDWidgets: I do recall something like that, but I had forgotten the name of the castle, thanks :).
Starting to model the back parts, which is a little like flying blind, because I can not find any side blueprints at the moment, luckily I do have reference photos. Finished the Inner Main window, the Inner Tower’s windows, the two right small towers, the inner fort, the Inner Right Lower Roof and the Inner Lower Wall.
It’s funny, looking at the pictures, I thought to myself, how can anyone provide critique? It is looking lovely and detailed. Then reading the comments I realized noone had provided any critique! So I’ll join the group in just saying good job.
Thanks for the comments everyone :), and 3dmedieval, I’ll post something about that in a bit, but I had these updates at the moment and thought I’d just post them.
Clock:
Zodiac and Planetary Symbols, not too sure about the planet’s symbols though, it was hard to find an image that clearly displayed them, the outer ring was always blocking the inner one.
3dmedieval: A quick little tutorial for basic arches, the steps correspond with the attached pictures. If you want a more detailed tutorial, or want to know how to do the more advanced ones, just send me a pm.
Create two circles that are the size of the curves that you want.
In each circle, make a duplicate vertex of the outermost one, and collapse the circle into one center vertex, then join the two circle objects into one.
Create an outline of the shape of the arch that you want.
Snap the 3d cursor to the single vertex centers that you made in step two, and spin each side of the outlined arch, set the number of steps to your liking or so that the two sides have a step that lines up closely with each other at the center, and usually i spin it about 110 degrees. Now if you don’t mind that the arches don’t follow the curves perfectly, do step 5. If you want more precision do step 6.
Delete the outer steps until you only have the steps that are close to each other, snap the cursor to the grid at the center, and scale the two sides about the 3d cursor along the x axis to 0, and remove doubles.
Create loop cuts for each edge and using ctrl+shift, slide them as close as possible to the intersection of the edge. Then merge the vertices, delete the extra, and scale the result to the 3d cursor set at the center. It still won’t be perfect but will be closer than step 5, you might be able to do this with booleans but I haven’t tried.
Finally you’ll probably want to set certain parts smooth on the arch, and to get clean edges, apply an edge split modifier. I usually uncheck the “edge angle” option, and rather mark the edges that I want split as “sharp” on the mesh.