All modeled and textured in Blender 3.1 Except the cars, the tree and the bike. Those were downloaded from Sketchfab
Rendered with Cycles X - 2160x2160 - 1024 samples.
You know, i setted up three cameras, with different focal lengths 24, 50, and 120. I went for the 24 because the other two looked to flat for me. But yeah, you have a point there. Thanks for the comment.
Amazing work! Especially when compared to the reference photo, you are spot-on with the textures. How did you do the textures - did you use anything directly from the reference photo or did you create/find good matches?
Hello Tomas. Thank you.
I did the textures for the building combining noise and musgrave for the overall look, then used the voronoi to generate the cracks and on top of that I used some decals from textures.com (the leaks). Lots of trial and error by the way. I then applied the same process to the rest of the assets. I also used some poliigon textures for the letters. Some photoshop to make the signs. I made the floor tiles with geonodes. And i thinks thats it. It took me quite a lot af time to achive to look that i wanted.
Awesome. I would have thought it was the original real location.
I like the boards and contrast of the sky in particular, they really add the realism to this.