Circle animation in the middle of an animation

Hi guys,

How can I animate a circle rotation in the middle of an animation?
Normally, I would start with a Circle Path Animation, but in this case…?
I have two objects. At the beginning, they move from left to right, flip up, and then both should rotate at the midpoint between them (Z-Axis). How can I do this?
Maybe an easy question, but I can’t find a solution for it :frowning:

for a beginner, this might be a bit complicated, but here is one way how you can do it:

  1. animate your object as you like until a certain position, where the circle animation should start
  2. add an object constraint (follow path) like this

and keyframe influence to 0 one frame before 1)
3) on keyframe of 1) keyframe influence to 1 and keyframe offset to 0
4) on a later keyframe keyframe offset factor to 1
5) keyframe the position of your object to the same position as the pivot point of your curve on the same keyframe as 3

example:
curve anim in middle

follow path in middle.blend (883.1 KB)

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Have you tried the Non-Linear Animator (NLA) in Blender?
You have 3 Actions. Move, Flip up, Rotate.
You can ‘stack’ those actions in the NLA - the move lowest, the flip above it, and the rotate above both the others. The upper one has the priority. Apart from stacking them, they are also placed in the timeline - to control their timing.

Note: I am assuming each of the Actions are separate and can be independently selected in the Action Editor.

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Solutions so far are workable, but they seem overly complicated to me for your problem.

You want the two objects to maintain the same orientation relative to each other. So you can join them into a single object.

You want them to rotate about their centerpoint. So set the geometry origin to that centerpoint. (Orign to center of geometry; or, with two objects selected, snap cursor to selected, origin to cursor.)

If I’m understanding you correctly, at least.

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