Circle cut in a square mesh with a nice mesh - How?

Hi all
I’m still pretty new to modeling, so I have lot to figure out and i hope you guys can help me a bit.

I want to model a speaker that has bass ports on the front.
I’ve been searching a lot for tuts on the subject, and found some that I’ve tried. But every method i’ve tried leaves me with some kind of problem. Mostly it’s pinching in the circle, where it’s close to the corners of the cube. I need the detail loops so I can control the falloff into the hole, but adding these loops gives me pinching :frowning:
I’ve tried these three ways without success:

1: Boolean.
Gives me a really messy mesh as a result and no control over the mesh afterwards.

2: Transform to Sphere.
I subdivide a cube, select the center vert and delete it, then select the rim of the hole just created, cursor til selected, go to “Mesh” -> “Transform” -> “To sphere”. Then i add the details loops from all 4 sides.
This option gives me good control, but leaves pinching in the circle where it’s close to the corners of the cube.

3: Circle extrude.
Add circle, extrude it once and scale out. Select the top vert’s and flatten out, same goes to bottom and sides. Then I have a perfect circle in a square with control, but when I add sub-surf and smooth the square get rounded. When adding the detail loops to get the shape of the square back, I get pinching in the circle again.

I’ve added some pictures to show the problems and the mesh, so that you guys can see exactly whats going on, and hopefully better help me :slight_smile:
Transform to Sphere on the right, and add circle method on the left.

Thanks in advance.



Lol my topic is a mess :smiley: A mod is very welcome to edit it to something that makes more sense, sorry about that.

1-set subdivision on the surface
2- select and delete faces



3- select the edge loop then press shift + alt + s + type 1

Attachments


add a circle then put exactly in the surface of you object . its can bee a good guide . for add a round mesh with knife .
then delete the face inside the circle . and if your circle has some problem select the vertex and press shift+alt+s+type 1
good luck :RocknRoll:
[ATTACH=CONFIG]229913[/ATTACH]

the result


lol i think its enough and he got it lol :stuck_out_tongue:

I would start with an 8 sided (or more but I recommend an even number) cylinder and extrude it outwards. Shape the new edges into a square and use the knife tool to cut across where you need the supporting edge loops to stop the cylinder from collapsing in on itself. I will create a graphic representation when I get home from work.

Excellent!
Thanks a lot for the detailed answers, I now have a very nice circular cut in my square mesh, with all the controls I need and no pinching.

Thanks a bunch!

That is ace guys, i’ve book marked this page as i may need it for bus windows and such :confused: Thank you!!