I am looking to model a somewhat elaborate table leg. After some tinkering, I figured I could draw the basic outline in Inkscape, import the svg file into blender, and extrude/bevel it. And that works just fine. However, this is supposed to be a round table leg. How would I go about to achieve that?
Thanks for your reply. Here is a screenshot. To the left is the imported SVG. To the right, it has been beveled. What I want, however, is for the table leg to be round.