I’m trying to figure out a new NPR style for an upcoming short film. I’ve used a bunch of deceminate on the objects to abstract them a bit more, and get some interesting angles. The cam movement is done by using the vitrucamera addon.
I’ve also tried a daytime render, but I think it is less successful.
I love everything about the atmosphere, aesthetic, and composition. And, I think I understand what it is you were going for in with the “deceminate” effect, but it does feel a bit too janky in the animation, as if the bike is broken rather than abstract. I think that the angular shapes work well; it is the strong variation in the thickness of the lines that “breaks” the bike for me.
However, I feel like the effect might fit just right once the object is moving?
Congrats on this again, the sound design is done so well, too!
@Constellating Thanks for the feedback, much appreciated!
I get what you’re saying, the bike does look broken. Luckily it works for the concept also
Since making this I’ve been playing around with using multiple deceminate modifiers, all with their own vertex group to select different parts of the bike, and each selection with a different decemination magnitude. It gives a bit more control, but keeps the chaos the deceminate modifiers brings when pushed to almost breaking the geo.
I really like how it produces shapes I would not have thought off myself!