City Scape 02: Death From Above

“Someday this war’s gonna end…”

Your comments and feedback is highly appreciated!


Still01


Still02


Still03


AO


Viewport


Feature Row Crop

Modeling, texturing, lighting, animation Blender 3.2.2
SFX Audacity & Davinci Resolve
Post-Processing Photoshop & Davinci Resolve

EEVEE
2160x3840 [still version]
1080x1920 [animated version]

The first environment I’ve animated. Not sure yet, if I continue this road and how it turned out, but seeing some of the recent UE5 stuff makes me want to animate more work in the future. Something new to learn I guess.

If you want, check out my other stuff:

AS: https://www.artstation.com/wk042
IG: https://www.instagram.com/wk042/

WK042

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I featured you on BlenderNation, have a great weekend!

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Thanks Bart!

Nice atmospheric work. I like the combo with the sound.

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Thank you very much :slight_smile:

Often those i -can-render-dozens-of-skyscrapers-destroying-everthing-and-ignoring-statics-at-all scenes doesn’t make any sense … you proved that quality is superior to quantity.

(Okay maybe that bridge need a bit more of… but then i would be nitpicking and contradict my statemente :stuck_out_tongue_winking_eye: )
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Thanks for the feedback. Much appreciated!
Probably should have put more thought into the bridge from an engineering standpoint :slight_smile:

You’re on the #featured row! :+1:

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Looks fantastic!

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Is the atmosphere/sky/sun a video or is it a shader?

Just curious how you went about making those elements.

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Thank you Bart. Much appreciated!

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It’s made with the help of the physical starlight and atmosphere addon with a lot of tweaking,
which I then animated. Plus the use of several Volume BSDF shaders as fog boxes.

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