The first environment I’ve animated. Not sure yet, if I continue this road and how it turned out, but seeing some of the recent UE5 stuff makes me want to animate more work in the future. Something new to learn I guess.
Often those i -can-render-dozens-of-skyscrapers-destroying-everthing-and-ignoring-statics-at-all scenes doesn’t make any sense … you proved that quality is superior to quantity.
(Okay maybe that bridge need a bit more of… but then i would be nitpicking and contradict my statemente )
It’s made with the help of the physical starlight and atmosphere addon with a lot of tweaking,
which I then animated. Plus the use of several Volume BSDF shaders as fog boxes.