I have to research an Ironclad for my Social Studies class- we are obviously doing U.S. History. There is an essay part, and then there is a visual part. The visual part can be a sculpture, diorama, or antying that provides visual aid. Of course, being a Blenderartist, I screwed the given ideas and decided to make a CG model. I have the basic shape of the ironclad, which I made in like 15 minutes. I am using simple subdivision-lvl3. But I’m asking a noobish question [sorry to be wasting your time, I probably forget how to do this myself], but how do I fix these edges? Dotted lines along the edges…:o
I also have pics of an Ironclad just in case you need a general idea.
The model is not supposed to look exactly like the pics, I am just picking high points of the pics and using the basic shape in the model.
Been fixing up the ship’s proportions- I have the placeholders for the cannon doors. I am also making the cannon in a separate layer. Been wondering- Is there a way to assign subsurf to a certain part of an object [e.g. vertex groups?] I really need to do that for the tip of the cannon! [Too solid]
I finished the cannon, and even though it won’t have any close-ups, I still made it as accurate as possible. I am not going to add wheels, and I fixed that selective subsurf problem (Just bevel!). So I will go back to the main ship and finish that up. (2.46RC doesn’t have Bevel Recursion! I do Bevel but it doesn’t ask recursion, don’t know why…):spin:
I added the cannons inside the ship, along with an interior wall and floor, so it doesn’t look like they’re floating inside the ship.:rolleyes: (Click for larger view)
Looking good thus far. But for some reason there are a lot of creases and unwanted seams on the model of the ship. It might be because of tris mixed with a subsurf modifier. Can you show a wire? And I think there are some flipped normals around the cannons that could be easily resolved with either Ctrl + N and if that doesn’t work try Auto-Smooth with the value to 80. Hope that helps!
>Dudebot13: Believe it or not, the cannon normals or fine, it’s just the way the hemi casts a shadow on the cannon. lmost everything is is quads, just a few on the bottom you don’t see, but I will check for more. And I will post a WF.
>DarkDays66: I have done the smokestacks already, just haven’t posted em yet. I modeled them weird though, so I am going to do them again. Hopefully today though.
Well I’m on textures now, and this is where I suck. I know how to UV unwrap, but how do you professionally UV unwrap, like people do with car models? I need an advanced UV Unwrapping and UV Texturing Tutorial. The whole thing is Iron(duh, ironclad). I have the flag and smokestack modeled, and am going to use the Cloth Sim in 2.46 RC3 for the flag.
I have a big problem with my camera- and I have to have a rendered animation by Wednesday! Please help me with this problem- Visit this threadfor details.
Well, I’m done with the project. I got through it with minimal help. All I wanted was to do a quickie project, and maybe get some help along the way, even though I didn’t get much.
I’m glad I finally got this off my back- I kind of got bored of it because of my time limit. I will not continue this.
Yes, Tea_Monster, I was about to get to that- I animated it in an ocean, but sorry, no smoke, had to finish before deadline. Here’s the link: Ironclad Demo
GO N00BHAX0R! (I love the Mr. Bean avatar!!)
What grade did you get on that?? ( It is a Social Studies Project, for those that didn’t know )
Here is my project for a Gettysburg rifle: