Claire Farron

Hello Blender Artists,

This is Lightning using Blender 3.6 Eevee and Hair geometry node techniques.

I won’t let anything stand in my way.
Credit : 株式会社スクウェア・エニックス
Character Design : Tetsuya Nomura

More breakdown in the link below.

https://www.artstation.com/artwork/Ev26Aq























Lightning Inside Blender

Lightining Hair Production






Eevee Lookdev




















41 Likes

This must be the most awesome presentation I ever seen here! :smiley:
The hair looks fenomenal! A perfect blend of realistic with stylized! Loved it!
Great light work too! Nicely done!

2 Likes

Simply Gorgeous

I featured you on BlenderNation, have a great weekend!

1 Like

I love Lightning so much :heart:

@bartv Thank you very much for the feature.

Have nice weekend !

1 Like

Thank you very much.

Thank you for your kind comments

Thank you very much,

Gorgeous work, as usual. Her hair turned out particularly well.

I’m curious about the lightning. How did you approach it? Some kind of geonode wizardry, or are they transmapped planes or something? Or applied in post, but they look like they’re physically in the scene.

Thank you very much,

The lightning is basically a spline mesh distorted with noise modifier with some procedural shader and mask gradient to get the effect of glowing lightning in real-time.

my favorite final fantasy character I don’t knew that we could do such a feat in blender good work

Thank you for your kind comment’s

Wow! This is amazing! I’m in love! :heart_eyes:

Thank you for your compliments!