Hi, I’m trying to make a cam & follower. One object is restricted to move in the Z axis, another is restricted to move in the X axis and its top surface is uneven. The first object (follower) rests on the second (cam). Exactly like this:
http://www.dtonline.org/apps/infopage/app?1&6&1&28&0&0
Is there any way to do that in blender? I’ve tried using the physics engine, but can’t work it out. Another option I thought was to make a curve that matches the cam profile, and use the Clamp To constraint, but it doesn’t quite work - it moves the follower in the X axis a little bit. Adding a Limit Location constraint just sets X to 0, but then it is at slightly the wrong height.
Any ideas? I’m starting to think this is impossible.