I have made this clay character as prototype for making stop-motion animation style in Blender.
Hi. I am a clay Character… Here is my animation:
Here is behind the scene:
I have made this clay character as prototype for making stop-motion animation style in Blender.
Here is behind the scene:
That definitely looked like clay, good job with stylization. One criticism I have: in animation, the clay texture is way too wobbly on the character and the bucket. In real claymation, animators do not resculpt the object from scratch every frame if its shape is meant to stay the same. So this excessive surface ripple makes character look less beliveable
Thanks for your criticisem. I know this subjects, it is easy for me to left a way som static object in the scene. but as aesthetics and look i wanted, that objects needed to be more dynamic in the scene.
So funny and cute!
Thanks man
I featured you on BlenderNation, have a great weekend!
Thanks a lot, It is my honor.
Fantabulous
Thanks a lot