In the official Blender builds and soc builds there is no clay tubes brush available. It was for some time but now it seems like it’s gone so I would just set it up manually but I don’t know how to. Maybe someone can help me out with this?
Ooops I think I just lost my soul to the devil. I was seduced to write in this forum instead of the modeling, sorry :(!
This is so typically Blender. Why isn’t it just one of the defaults? Its one that is used all the time by Z-Brush peeps. So why do Blenderheads have to arse around and set it up manually each time? Can’t it just be a default? They even came up with ‘Clay Strips’ as a work-around for the name in case Pixologic sued them.
Yea that’s a huge problem. Especially with “set as default”. If you set up a Blender revision as your default which doesn’t have the brushes and you start for example a sculpt revision all your brushes are gone cause you use your default blend file without the brushes. I think they need to rethink the whole data stuff a bit it’s too frustrating in my opinion :no:.
(Not always the case but I think you get the idea what the problem is)
Isn’t there a build with the clay strips/tubes brush?
I see thanks so that’s the reason. Wouldn’t be electiel the perfect guy for this job? He already did the original icons so I guess he could make a new icon which suits the overall style the best.
It wasn’t ported to head because it was made like the day before merge was agreed to be allowed had quite a bit different algorthmic approach, and was buggy at the time.
Only stuff that was tested and reviewed was allowed to be merged.
As to setting it up in head - fairly easy to do, a square texture with a clay brush works fine, just scale the square down (size of square root 2 for the white part is the best length or smaller), and turn on ‘rake’ in the texture settings.