I am working on a test project in blender. A sword fight. My characters have swords parented to one of their hands. At one point one of the characters dies and I want him to drop the sword. However, if I move the sword it will obviously move if the hand moves, which makes this task almost impossible to achieve in my scenario. My workaround for this is to create a completely separate file, where the sword was never parented to the hand and just record the ending in that file.
If I clear parent after the keyframe that I want, the object will return to the place where it was originally parented.
However, I wish to know if there Is a way to unparent an object after a certain keyframe, without it returning to the place where it was originally parented? (So the object is parented for a certain number of keyframes and unparented for the rest.)
P.S I am new to Blender. Please, don’t make the explanation too difficult.