After banging my head on the keyboard playing with geometry nodes in Alpha, I decided to attempt to sculpt a cliff face. Then I built a scene around it, reminiscent of some great fishing holes I used to visit. Here’s a very low sampled and completely raw render.
The cliff looked better in sculpt mode from front on, rather than at the severe glancing angle I chose to render the scene. I will need to scrap that one and try again.
My plan for the foreground trees on the left was more willow-like, leaning and draping over the water’s edge. So these three are placeholders until I get that right. Whatever goes there, it needs a bright color (thus the choice of these pink flowers) – more green will just get lost.
The clouds are also temporary. I just grabbed them from another scene.
I think that I want some morning mist coming off the water. Just a little. Working out how best to do that (working with thin, non-homogeneous volumetrics is … slow).
I like the color transitions, reflections, and overall composition. Looking forward to working on this over the next few evenings.