I’m on my human mesh since a while and got many different topologies applied, did some small and some big corrections. In the end I got the following problem: When I’m in Edit Mode my main mesh (“Koerper”) has clipping activated to the vertices that are on the YZ-layer (X-Mirror). But I just killed any Mirrors?!
I would just delete them and add new, because that just solves the issue. Any vertices not on the YZ-Layer don’t clip to it. But there is another problem:
If I add a new mirror, Blender turns really slow. The mesh has 700 vertices unmirrored. If I edit for example the head (“Kopf”) with 23k vertices and mirror modifier, blender is working normally fast. Only the “Koerper” mesh has issues. Did I ran into a bug or just forgot any small setting?
When I’m in Edit Mode my main mesh (“Koerper”) has clipping activated to the vertices that are on the YZ-layer (X-Mirror). But I just killed any Mirrors?!
In toolshelf under Options tab you have X-Mirror enabled
If you have a subsurf modifier at the bottom of the modifier stack this can slow down the interface. You could add another modifier below this such as triangulate modifier or a Simple Deform modifier with an angle set to 0 degrees so it does nothing to your mesh
thank you for your help, I will test it on sunday.
But one thing I don’t get at all: what does the subsurf have to do with the mirror? It even turns slow when no other modifier than mirror is activated. I also deleted any other stuff than the main mesh and saved it under a new file, so I only had this few vertices, but adding a mirror kills my machines (tested on Nvidia 770M and K2200).