Clockwork Wyvern

Hi, this is my first big Blender project in a while, and it’s going into my game art portfolio so I want it to be as good as it can be. It’s almost done, but any tips or feedback are welcome, especially for general presentation and the “sparkles” coming off the crystals–I’m not entirely happy with those, but I’m pretty new to Blender’s particle system.




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Hey I remember your post about rigging the wings for this, from a long time ago :slight_smile: This turned out great, I love it! Such a cool idea, and incredible execution!

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Thank you!! This was a long-term project for me, in part to learn Blender, buuut I probably took a bit longer than I needed to xD If nothing else, it was a good lesson for me in not excessively mincing over tiny details.

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Well the surface details look great.

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