Clone painting has been a pain for me and I only got it right occasionally. With Blender 2.80 I am stuck again (or should I say don’t know where to begin) as Blender Internal is no more.
What I have is an object that is unwrapped in a matter, that allows me to use an image texture. In the end I have a PBR material with an image texture, a normal map and an image for the roughness and maybe one for metalness.
What I want to use in my model is a different UV unwrapping. In the past I achieved this with clone painting.
Is there a better way to get from an image that works with UV unwrapping A to an image with UV unwrapping B?
How to do this in Blender 2.80?