Let’s say I am creating the following object using Curve-Geometry-Bevel:
(the “sandwich” of layers along the curve). Then I want a second UV channel on it, to go like this:
,so Y coordinate of UV2 will serve as height coordinate of layers. (Wanted to use it with the hair material which utilizes 3d noise texture as opacity mask). Of course it can be done manually, but with complex object made of multiple curves, like whole hairstyle, this will be too much work. Is there any way to put UV information on the cross section spline?