Cloth sim baking one after another

I’m working on curtain cloth simulations in Blender and testing different opening/closing positions along a track.

Right now my workflow is:

  1. Simulate and bake the cloth animation
  2. Change the curtain position or opening amount
  3. Re-simulate again from frame 1

This is getting very slow and inefficient.

What I’m trying to do:
Is there a way to continue a new simulation from a previously baked state (like starting from a mid-frame result), instead of restarting from the beginning every time?

Or what is the recommended workflow for iterating on cloth sims like curtains when testing multiple variations?

Should I:

  • Avoid baking until final?
  • Use some kind of “initial state” setup?
  • Duplicate and freeze meshes as new starting points?

Would appreciate any professional workflow tips :pray:

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