I’m working on curtain cloth simulations in Blender and testing different opening/closing positions along a track.
Right now my workflow is:
- Simulate and bake the cloth animation
- Change the curtain position or opening amount
- Re-simulate again from frame 1
This is getting very slow and inefficient.
What I’m trying to do:
Is there a way to continue a new simulation from a previously baked state (like starting from a mid-frame result), instead of restarting from the beginning every time?
Or what is the recommended workflow for iterating on cloth sims like curtains when testing multiple variations?
Should I:
- Avoid baking until final?
- Use some kind of “initial state” setup?
- Duplicate and freeze meshes as new starting points?
Would appreciate any professional workflow tips ![]()