Hey all,
I’m relatively new to Blender, probably been fiddling around with it for a couple of months now, working things out as I go and reading/watching tutorials for what I need.
Anyway, this little project I’m working on I thought would be pretty simple, however I’ve run into some issues with the cloth simulation.
IDEA: Troll (imported model from elsewhere) Cuts through a flag/banner (Boolean Modify/Cloth Simulation), and walks through it (Object collision, also possibly wind from behind)
Problems:
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His head pokes through the cloth before the collisions take place.
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Once the collision finally take effect, the cloth becomes really distorted around his head.
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Baking the cloth simulation returns an evern worse result.
Pictures for the problems I’m having
Things I have tried:
- Merge By Distance on all meshes
- Numerous different cloth sim settings. It seems worse when self-collision is turned on
- Numerous collision settings on the troll.
If anyone has any suggestions for what I can do to fix this, that would be great. I’ve been pulling my hair out for the past couple of days.
Here is a stripped back version of the .blend file (Poses/Background Scenes/Extra Objects removed)
TIA for any help.