Sup. I have a simple question I found no answer for yet: Say I like how my cloth behave, but I would like it to be less intense. If I increase stiffness to Pin group - I get faster animations. If I decrease Vertex mass - I get faster animation.
And vise versa: If I’m just about to slow simulation down with the speed multiplier - it slows but increases intensity, just like I would increase Vertex mass.
Seems like speed and intensity are locked to each other and I fount no way to separately adjust the two! I’ve spend 3 days, about 8-16 hours each, on tweaking, baking and observing…
I need to be able to slow animation down without increasing it’s intensity. I need to be able to decrease simulation intensity without increasing it’s speed.
I can’t:
Use surface deform modifier, targeted on proxy shape, to just decrease strength
(I’ll loose most of collisions due to decreased strenght)
Use internal springs
(It distort the shape with spikes. Spikes decrease along with all effects of the internal springs if settings touched)
Please tell me how you perform this, seem-to-be-simple tasks.
Thank you. Weightpainting is as good as decreasing strength in surface deform. I already limited zones with WP, now is simulation tweaking turn.
I found 2 workarounds btw:
bake every scene of the 5 minute video by zones to find out what cloth settings needed in a specific time. Worst possible solution.
Use 2 different cloth sims for motion and collisions. Almost just as bad.
Use pressure’s fluid destiny and animate it. Now is an option.
Still, no real way to lower simulation intensity without messing up simulation time and vice versa.
Bake cloth physics to shapekeys\keyframes (If I get the idea correctly) and then just blend them as I see fit.
It’ll take too much time just for preview. Tweaking will take time my project doesn’t have this way. Even If I do not blending shapekeys one by one - it is extra bunch of steps every bake.
Thanks, that is really something I didn’t consider…
No, I didn’t. But I think it might break a few things. Also, If I enlarge one object - I then have to enlarge the whole scene and any other cloth physics will also change.
Is it sensitive to just transform or applied transform only? Because if only applied - it counts as the best workaround I’ve ever stumbled across.
Still, yet, not really a solution.