I’m working on a makehuman character clothing as i imported it as mhx …
i couldn’t auto weighting the vertices as the blender crashes and the manual will take alot of work as there are many bones…
i worked on simulation they work fine except my cloth is a coat but when playing the bake it acts like silk…
i increased the collision coeffecient to maximum as blender wiki recommends but i need more controlled simulation…
what are other factors affecting this movement i can play with us i couldn’t find much help about that…?
thanx everyone