I wanted to try something new on my Characters with Clothing. I’ve made some several Characters for anatomy study and to see which best topology works for animation, but I wanted to try something new this time.
I want to experiment giving one of my Characters and some armor, but I’m not sure how is the best way to do this. For example, Should I just model a separate boot and then stitch it to the Character, or should I model it directly on the character?
Keep in mind I also want it to be used in animation, and if I wanted to make the Character remove the boot in an animation how would I do that exactly? Having the Character switch to a version of the Character without the boot?