Hi, I’m working on a clothing simulation test on mocap animation, but the results I am getting after almost two weeks of trying to fix it, I’m at wits end.
The biggest problem I have with it, is that I don’t exactly know what is going wrong in regards to settings or modifiers. I guess the biggest question is how to make the simulation of the clothing look smoother and ‘prettier’.
For instance I keep getting these weird movements and artifacts in the pants. When he walks the pants crop up his leg in a really weird way, that I can’t seem to find a solution for. I tried making it a different fabric preset like satin, but it does not exactly help. I also am rather confused with some of the collision settings in general (yes i did look at the Blender manual and some tutorials i could find, but they don’t exactly give me the answers i am looking for).
Another problem I have is with the ‘pinning’. Right now I use Hook modifiers to keep the pants from falling down and some other clothing parts in place. but once i try to actually pin them down the cloth just stays static in one place as the mesh walks trough it. Is there perhaps a ‘workflow’ of using the pinning tool, or does it also have to be combined with hooks or baking?
This is what my simulation looks like at this moment:
I also need to find a solution for his hat flying away, I once tried with another hook and pinning, but it created a weird distortion. As if the mesh was being pulled back to position 0.
Basically to sum up my questions:
- How do I make my simulation look smoother/ get rid of the weird artifacts and movements
- How exactly should you use pinning, without the mesh just becoming static and unmovable
- General tips for better simulations
(My blend file is on here since it was the format was too big, I hope it works)