I’ve been working on a model that requires me to have Cloth elements in a hard-surface model. Specifically I’m trying to get these “Blast Bags” done correctly:
The Black Bags are the Blast Bags protecting the Turret from saltwater and overpressure.
I’m trying to do this via Cloth simulation but the result has been unsatisfactory because I can’t secure the bag to the mantlet of the gun.
I was wondering if you guys would go about this in another way?