I have a cell noise texture i need to use with micropolygon displacement. That means I’ll need to get into the nodes-system, but there is no clouds texture in the node-system. How would I go about this?
the cloud texture from BI is basically a recursion of the other noises… it’s like: you start with the original texture at normal size, and add it to half the intensity with the twice the size of the same texture, and repeat the number of times you want (depth value).
To mimic the cell noise, you can use the brick texture, with mortar size to 0, and width and height to be the same.
You have the Texture…??
Add a Texture Node…Load/Open Your Texture… plug it into the Displacement…In Materiale Node.