Cloudy summer day

Blender 2.93
While walking through my neighborhood, I kept noticing wildly overgrown gardens, which eventually inspired me to create this image.
I’ve also wanted to learn about geometry nodes for a long time, so I took the opportunity to look into it.

During the process I learned a lot about plant and leaf shaders. By using different lighting scenarios and perspectives, I was able to bring them close to what I had in mind.



It all started with blocking the scene with cubes and reference images (thanks pureref) though, because composition and references are everything!




Most assets are from the megascans library, few from BlenderKit and even fewer are done by hand.
Having a vast amount of assets at hand helped a lot in getting the basic composition to a satisfactory state in a short time.
The shaders had to be adjusted by hand though.
Blenders (viewport-)performance with a lot of mehses and geometry was a little bit of a hindrance at times.

You can find me here:
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Great work, congrats.

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Thank you! :slight_smile:

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Love the realism! The ambient lighting is spot on!

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Two more light setups.


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Another one, the last one.

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Great :+1:

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I have featured you on the “Hand-picked Blender Art #28” post on BlenderNation!

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Thank you, I’m honored! :slight_smile:

I reaaallly though it was a picture first time i’ve seen it, then, seeing the random render, I understand that you’ve done a great job ! Congrats @TheAlmightyF

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Extremely realistic. Impressive. :+1:

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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I was fast scrolling my twitter feed and when I saw the image I thought “hey, that’s a nice picture” when I realized it was posted from the Blender Artists account and it was an actual 3d render :exploding_head:
loved it!

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Your scene has magic light, great work !

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This turned out incredibly realistic! Fantastic detail and very well done. Congrats!

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Looks very great. The slightly overcast lighting fits and highlight the majority of natural materials much better. The Ivy may be a touch too healthy in it’s bigger shape, but thats just for my taste. Great job.

Is there some insights you can share on the MS Foliage you have tweaked? I had a lot of adjustments recently and in the past as i use their library in a lot of projects too. Until 6 months ago, it was way more convient to drop the exported principled setup fully and replace it by your own. From most tests it seems setting the spec texture to linear while using the bare gloss (instead of inverted) value as roughness had much more close results of what you would expect from roughness and translucency.

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This is what worked for me for the Megascans plant-assets:

I disconnected the translucency-texture from the transmission input and added it via a translucency-shader.