Clown World 2020

I tried the game asset texturing pipeline. The whole model uses a single UV map. It’s a mixture of hand painting and procedural texturing. Tried to keep the poly count as minimal as possible.

For the mask model instead of relying on photos I sculpted the cloth texture and baked it down into a normal map I used on the low poly version [see below]

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Good work :heart:

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I featured you on BlenderNation, have a great weekend!

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Woah thanks!

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Looks impressively photorealistic, did you use some kind of noise compositing?

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Thanks! Yes, I composited some dust textures.

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