Onto my next animation:
“A really cocky walk ending in him tripping on a curb or something would be fun. Almost like strutting as if we should all be lucky to be in his presents. Then complete embarrassment after tripping:)”
This is just a simple test with the glare node in the compositor. I wanted to check to see what the glare node would do If I put something in front of the emitter object. It didn’t really do what I wanted so I just manually key-framed the Threshold slider on the ghost glare node to make it disappear when I wanted it to. This is what happened. I am quite happy with it.