Coding UI changes in blender, where to start?

Hello, I have a general question regarding coding UI in Blender. In 3DS Max you can make your own panel with buttons that apply modifiers like this:
image

And I would like to make those buttons in blender. I know that I can add buttons in the 3Dview, but I want would like to them be above the modifier list so it looks like Max.
image
Where in the python API docs should I start to read?

Hi, sorry I can’t help you but just so you know you can ask those questions on Devtalk devtalk.blender.org/
This is meant as a place for developers to exchange, so any aspiring developer is welcome to ask for pointers there. Do a search and you might even find the answer to your question directly

Cheers

I will check, thank you!

In register:

bpy.types.DATA_PT_modifiers.prepend(menu)

In unregister:

bpy.types.DATA_PT_modifiers.remove(menu)

Create menu (or whatever you want to call it like this)

def menu(self, context):
    layout = self.layout
    layout.operator(path, 'operator', text="", icon="")
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man you can do almost everything with pie menu editor addon