Hi, thanks to watch my question
I want to make a scene that like chest treasure open up and some of coins fall from into it.
So I simulated a pile of coin with chest treasure.
But one thing I struggle is, when I simulate start with closing the chest and then open up, coin stay in chest.
I guess…amount of coins is enough to falling down.
When I start with opening chest, it goes well(of course)
It’s maybe some basic thing, but I want make sure what is cause this as soon as possible. Or If you know similar question or tutorial, please let me know. I really appreciate.
Collision Margin is much larger than the thickness of the coin. From the viewpoint of the sim, it makes the coin a thicker and thus more stable against falling over.
Thank you so much for the 2 point and fixing it!!!
I eventually divide to two cut like this.
I tried myself long time but didn’t make it.
Perhaps… collision data of the cover still remain later frame.
BTW I truly want to know the real solution, otherwise I can’t make a scene like doors open and a lot of water comes in or anything like with simulation
Okay, I can check again. Can you provide a blend with your latest attempt, the one which looked most promising? What I see is, that the pile of coins isn’t that high. I believe in real world there also wouldn’t many fall out.