ColisionFriction

I think I know the answer to this question, but I’m going to ask it anyway, in the spirit of self-disappointment and heartache…

In blender 2.75, there was a way to add friction to a simulated cloth object, not just the model. Is there still a way to use this significantly more efficient option,…. or am I stuck with whatever the friction of my colisión object is?

Most of my expertise involves making clothing for human characters. However, the problem was I’m running into is that I’ll have a pair of jeans and a shirt, both of which have two very different friction levels. If I want my clothes to be as realistic as possible (I really should just give up on blender physics,… but I’m too stubborn) then I’ll need two different friction values for the torso and the legs,… which is impossible without bisecting my model and make it two objects… which is just redundant.

Can I apply friction to the cloth object like we could in the old blender?